WEI
WANG
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SENIOR PRODUCT DESIGNER
Turning ambiguous product problems into buildable, durable systems.
I work across product architecture, interaction systems, visual craft, and engineering-close execution—and use AI to increase execution bandwidth without outsourcing judgment.

FEATURED WORK / CURBWASTE + GROVE
Two cases. Different product constraints. The same standard of evidence.
FEATURED WORK / DEPTH
Decisions you can inspect.
Two full cases show how I clarify product models, carry decisions into reusable systems, and stay close to implementation.

CURBWASTE / OPERATIONAL PRODUCT
Turning ambiguous operational requirements into testable workflows.
Operational Product · Product Judgment · Responsive Systems
Work interaction modeling, Inspection Report, and a reusable UI foundation made the redesign testable.

GROVE / MATURE COMMERCE PRODUCT
Extending a mature commerce product through modeling, platform judgment, and implementation quality.
Mature Product · Implementation Judgment · Engineering Partnership
Order History modeling, native states, and real-build review carried product quality beyond the handoff.
SELECTED RANGE / BREADTH
Different contexts. The same standard of judgment.
Four compact signals of AI-native product thinking, long-term system stewardship, 0→1 architecture, and end-to-end visual craft.
01 / ANCHOR
AI-native collector workflow
Building a collector workflow where AI output stays reviewable, correctable, and separate from durable product truth.
AI-native product judgment · Independent build · Product architecture
02 / HIBBETT
System modernization at scale
Years of commerce product work expanded into system modernization, engineering translation, and Design QA.
Long-term stewardship · Systems + scale · Implementation responsibility
03 / MALIBLE
0→1 advertising-management platform
Defining the product architecture for a new platform with complex campaign, asset, and approval workflows.
0→1 product architecture · Complex workflows · Cross-functional definition
04 / COLLECTTOPIA
Brand direction through Framer launch
Taking a collector event from visual direction through responsive design and an independent Framer launch.
Visual craft · Independent ownership · End-to-end build
CAPABILITIES / ACROSS THE WORK
Capabilities, proven across the work.
01 / PRODUCT ARCHITECTURE
Complex workflows, product models, states, and rules.
EVIDENCE / CurbWaste · Malible · Anchor · Hibbett
02 / SYSTEMS + SCALE
Reusable models, source-of-truth structures, design systems, and continuity.
EVIDENCE / Hibbett · CurbWaste · Anchor
03 / IMPLEMENTATION JUDGMENT
Engineering collaboration, real-build review, QA, and platform behavior.
EVIDENCE / Grove · Hibbett · CurbWaste
04 / VISUAL CRAFT + INTERACTION
Consumer UI, hierarchy, motion, and interaction detail.
EVIDENCE / Grove · Hibbett · Collecttopia
Four capability areas, each grounded in named project evidence rather than abstract labels.
ABOUT / WORKING MODEL
Purpose before artifact. Judgment stays with me.
01 / PURPOSE BEFORE ARTIFACT
I begin by making the product decision legible: what the model must explain, which states matter, and what the evidence changes.
02 / ACCOUNTABLE AUTHORSHIP
I use AI and production tools to expand execution bandwidth while keeping product judgment, evidence standards, and final craft accountable.
I work from product truth toward the interface—using tools to extend execution, not replace judgment.
NEXT / COLLABORATION
Let’s make the difficult part legible.
Available for Senior Product Designer roles where product structure, craft, and implementation all matter.